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모피를 가진 Doberman (Rigged) 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
3Dkng

명세서

  • 기하학polygonal_quads/tris
  • 다각형22,314
  • 정점들22,603
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

Maya
(.ma)
850 MB

arnold
Doberman_rigged_MAYA2017.zip
FBX
(.fbx)
321 MB

Doberman_FBX.zip
OBJ
(.obj)
321 MB

Doberman_OBJ.zip
Zbrush
(.ztl)
96 MB

Doberman_ZBRUSH4R7.zip

기술

High quality 3D model of Doberman. Detailed enough for close-up renders. Materials, textures and objects are clearly named. General Notes: - Originally created in MAYA 2017 - The fur and rigg will work only in Maya - Real world scale (cm) - High quality and clean topology - Geometry is subdivision ready - UV's included for all objects - User friendly naming convention and hierarchy - Very high resolution and level of detail - Hair generated using Maya Ggen Interactive Grooming - All the pictures are actual renders with no postproduction Rigg notes: - Rigged using ikHandles and NURBS control objects - Control objects are easily manipulated and clearly named - the base pose is on frame 0 Textures: - Body_bump - 16384 x 16384 - Body_color - 16384 x 16384 - Body_displace - 8192 x 8192 - Body_specular - 8192 x 8192 - eye_color - 4096 x 4096 - Gums_color - 4096 x 4096 - Gums_displace - 4096 x 4096 - skylit_garage_1k_retouche - 1024 x 512 - Teeth_color - 4096 x 4096 - Teeth_displace - 4096 x 4096 - Tongue_color - 4096 x 4096 - Tongue_displace - 4096 x 4096 Rendering: - Render setup in Autodesk Maya 2017 - Realistic skin material using Arnold Standard shader - Rendered in Arnold using only standard Arnold tools and materials - Compatible with Arnold 5 release Polycounts: - scene: 22603 Vertices, 22314 Polygons ------------------------------------------------------------------------------ Please feel free to RATE this product.
Sep 28, 2020 추가 된 날짜
Mar 21, 2022 마지막 업데이트

리뷰

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