ドラゴンコラム 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形32,636
- 頂点17,107
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
White marble renders are Zbrush-only. The gold marble renders are for 3ds Max, Maya and C4D.
Column with dragon decoration.
4K textures
Tidy scenes: clean meshes (at 0,0) , perfected UVs, stripped paths, tidy materials
Files:
3DSMax 2012: fast mental ray render setup
- Dragon_Column_Max2012.max
- textures in BMP and EXR format
ZBrush 4R7p3:
- Dragoncolumn_render.zpr: fast render of the thumbnail image for this product, press F9 or from the Main Menu select Render--->Best Renderer
- Dragoncolumn_displacemap_generate.zpr
Contains multi-level subtools with UVs for 8/16/32-bit displace map generation.
Subtools maximum polycount at highest subdiv level:
1. Column: 15.499.264 polys
2. Dragon body: 20.389.888 polys
3. Dragon eyes: 65280 polys
Maya 2012: fast mental ray render setup
- Dragoncolumn.mb
- textures in BMP and EXR format
Cinema 4D:
- DragonColumn.c4d
- textures in BMP and EXR format
Advanced Renderer setup
FBX:
Made to import as quad mesh, tested in Maya, Max, C4D
- v2012 Binary format
- BMP textures, EXR displacement map.
OBJ:
- JPG textures and EXR displacement map.
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Maps: 4
- DragonColumn.bmp 4096x4096 pixels
- Column_clean_marble.bmp 4096x4096 pixels
- Dragon.bmp 4096x4096 pixels
- Dragoncolumn_Displace_4K.exr 32-bit R Full Float 4096x4096 pixels
Oct 27, 2020
追加日
Aug 04, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。













