드래곤 칼럼 3D 모델
0
명세서
- 기하학polygonal
- 다각형32,636
- 정점들17,107
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
White marble renders are Zbrush-only. The gold marble renders are for 3ds Max, Maya and C4D.
Column with dragon decoration.
4K textures
Tidy scenes: clean meshes (at 0,0) , perfected UVs, stripped paths, tidy materials
Files:
3DSMax 2012: fast mental ray render setup
- Dragon_Column_Max2012.max
- textures in BMP and EXR format
ZBrush 4R7p3:
- Dragoncolumn_render.zpr: fast render of the thumbnail image for this product, press F9 or from the Main Menu select Render--->Best Renderer
- Dragoncolumn_displacemap_generate.zpr
Contains multi-level subtools with UVs for 8/16/32-bit displace map generation.
Subtools maximum polycount at highest subdiv level:
1. Column: 15.499.264 polys
2. Dragon body: 20.389.888 polys
3. Dragon eyes: 65280 polys
Maya 2012: fast mental ray render setup
- Dragoncolumn.mb
- textures in BMP and EXR format
Cinema 4D:
- DragonColumn.c4d
- textures in BMP and EXR format
Advanced Renderer setup
FBX:
Made to import as quad mesh, tested in Maya, Max, C4D
- v2012 Binary format
- BMP textures, EXR displacement map.
OBJ:
- JPG textures and EXR displacement map.
-----------------------------------------------------------
Maps: 4
- DragonColumn.bmp 4096x4096 pixels
- Column_clean_marble.bmp 4096x4096 pixels
- Dragon.bmp 4096x4096 pixels
- Dragoncolumn_Displace_4K.exr 32-bit R Full Float 4096x4096 pixels
Oct 27, 2020
추가 된 날짜
Aug 04, 2021
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?













