ドライリアル皮むきレモン2 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形581
- 頂点582
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
V-Ray and standard materials are avaiable. Hi-res textures present. Compatible with 3ds Max 2009 and higher versions.
Maps:
Diffuse 8192*8192px TIF
Normal 8192*8192px TIF
Displacement 8192*8192px TIF
Displacement 32bit 8192*8192px EXR (in 2012 version)
Detailed model, enough for close-up renders. Originally modeled in 3ds Max 2009. Different formats avaiable.
Correctly scaled accurate representation of the original object, no additional work needed.
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in "displace" modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can us it, or use it as proxy or decimated it etc.
Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Sep 25, 2018
追加日
Apr 25, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。

























