女性の手 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形2,410
- 頂点2,378
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Two ultra-realistic rigged female hand models (left and right). Uses V-Ray shaders with subsurface scattering, Fresnel reflections and a separate shader layer for the fingernail coating. You could paint the fingernails easily while keeping the glossiness of the existing shader. Low-compression, seamless UVs for perfect texturing. FK rigged with ease of use in mind – all joint orientations are consistent and controls are zeroed so you can pose easily and avoid digging around for bones. Well-honed joint skin weights for accurate and flawless deformations. Quadrangle topology except for a few well-placed triangles that don't deform.
Maya version includes wire controls for joints. All maps are 4096x4096 resolution and displacement is 16-bit so there are no visible stair-steps in the displacement. Both Maya and Max versions are set up as a linear workflow for accurate, properly-saturated rendering so it will not wash out when you add more lights. This has everything you want in a 3D model.
Most other hand models are only designed to look good when using full light so they fall apart when you try low-light or other lighting scenarios – this will hold up in any lighting scenario and even with close-ups as the displacement map ensures accurate rendering of skin details while keeping a supple quality to the flesh. Any realistic deformation will similarly hold up despite the efficient and lightweight cage mesh. No corners were cut but it still renders quickly. I spent weeks perfecting this model so you don't have to worry. mental ray version coming soon.
Sep 28, 2020
追加日
Aug 03, 2021
最後の更新
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