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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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女性の手 3Dモデル

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cgbeige

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形2,410
  • 頂点2,378
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Maya
(.ma)
68 MB

vray
female_hand_rigged_maya.zip
FBX
(.fbx)
68 MB

female_hand_rigged_FBX.zip
3ds Max
(.max)
68 MB

vray
female_hand_rigged_max.zip

説明

Two ultra-realistic rigged female hand models (left and right). Uses V-Ray shaders with subsurface scattering, Fresnel reflections and a separate shader layer for the fingernail coating. You could paint the fingernails easily while keeping the glossiness of the existing shader. Low-compression, seamless UVs for perfect texturing. FK rigged with ease of use in mind – all joint orientations are consistent and controls are zeroed so you can pose easily and avoid digging around for bones. Well-honed joint skin weights for accurate and flawless deformations. Quadrangle topology except for a few well-placed triangles that don't deform. Maya version includes wire controls for joints. All maps are 4096x4096 resolution and displacement is 16-bit so there are no visible stair-steps in the displacement. Both Maya and Max versions are set up as a linear workflow for accurate, properly-saturated rendering so it will not wash out when you add more lights. This has everything you want in a 3D model. Most other hand models are only designed to look good when using full light so they fall apart when you try low-light or other lighting scenarios – this will hold up in any lighting scenario and even with close-ups as the displacement map ensures accurate rendering of skin details while keeping a supple quality to the flesh. Any realistic deformation will similarly hold up despite the efficient and lightweight cage mesh. No corners were cut but it still renders quickly. I spent weeks perfecting this model so you don't have to worry. mental ray version coming soon.
Sep 28, 2020 追加日
Aug 03, 2021 最後の更新

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