여성 손 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형2,410
- 정점들2,378
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Two ultra-realistic rigged female hand models (left and right). Uses V-Ray shaders with subsurface scattering, Fresnel reflections and a separate shader layer for the fingernail coating. You could paint the fingernails easily while keeping the glossiness of the existing shader. Low-compression, seamless UVs for perfect texturing. FK rigged with ease of use in mind – all joint orientations are consistent and controls are zeroed so you can pose easily and avoid digging around for bones. Well-honed joint skin weights for accurate and flawless deformations. Quadrangle topology except for a few well-placed triangles that don't deform.
Maya version includes wire controls for joints. All maps are 4096x4096 resolution and displacement is 16-bit so there are no visible stair-steps in the displacement. Both Maya and Max versions are set up as a linear workflow for accurate, properly-saturated rendering so it will not wash out when you add more lights. This has everything you want in a 3D model.
Most other hand models are only designed to look good when using full light so they fall apart when you try low-light or other lighting scenarios – this will hold up in any lighting scenario and even with close-ups as the displacement map ensures accurate rendering of skin details while keeping a supple quality to the flesh. Any realistic deformation will similarly hold up despite the efficient and lightweight cage mesh. No corners were cut but it still renders quickly. I spent weeks perfecting this model so you don't have to worry. mental ray version coming soon.
Sep 28, 2020
추가 된 날짜
Aug 03, 2021
마지막 업데이트
리뷰
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