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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ブックマークを削除しました

フルーツボウル 3Dモデル

0
フルーツボウル royalty-free 3d model - Preview no. 1
フルーツボウル royalty-free 3d model - Preview no. 2
フルーツボウル royalty-free 3d model - Preview no. 3
フルーツボウル royalty-free 3d model - Preview no. 4
フルーツボウル royalty-free 3d model - Preview no. 5
フルーツボウル royalty-free 3d model - Preview no. 1
フルーツボウル royalty-free 3d model - Preview no. 2
フルーツボウル royalty-free 3d model - Preview no. 3
フルーツボウル royalty-free 3d model - Preview no. 4
フルーツボウル royalty-free 3d model - Preview no. 5
単純な返品
ベストプライスギャランティ
箱から出して動作
44 訪問
Syrak Models

仕様

  • ジオメトリpolygonal_quads only
  • 多角形1,028
  • 頂点1,032
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Blender
(.blend)
44 MB

Fruit bowl 01 BLEND.zip
Collada
(.dae)
44 MB

Fruit bowl 01 DEA.zip
FBX
(.fbx)
44 MB

Fruit bowl 01 FBX.zip
OBJ
(.obj)
44 MB

Fruit bowl 01 OBJ.zip

説明

MODEL DESCRIPTION This is a wooden fruit bowl. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is one object. The model is set to real world scale. The origins have been placed at the base of the object. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x4096 x 4096 diffuse map. PNG 1 x4096 x 4096 bump map. PNG 1 x4096 x 4096 spec map. PNg The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 追加日
Apr 25, 2022 最後の更新

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