一般的なスポーツカー 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形152,419
- 頂点175,659
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
Generic Sports Car
Centimeter units are used. No ngons.
All objects at 100% scale, placed at (0,0,0) origin.
All objects are binded to 'Generic Sports Car Dummy' object for easy positioning.
All objects are in 'Generic Sports Car' layer. No cleaning up necessary. Turn off 'environment' layer, add model to your scene and start rendering. 'environment' layer contains background and lighting to render as on thumbnails.
Model uses VRayMtl materials. No multi/sub-object materials.
No part-name confusion when importing into a scene.
Textures used:
tire_bump.png 2048x470
lic_plate.png 1024x216
sky.hdr 512x256
Car lights can be activated by turning on VRayLight objects (see screenshot).
Ready to render as on thumbnails.
Jul 08, 2020
追加日
Mar 01, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。


















