桁 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形29,248
- 頂点26,796
- テクスチャNo
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
This girders native file format is Cinema 4D. The Cinema file is semi procedural/editable. Cloners are setup for crossbars and bolts that you can add more too to make the girder any length you need. The end points of the girder will need to be moved in point mode if this is done. The points needed to move are already selected when you go into point mode.
The Cinema 4D file has a light, camera, and an HDRI sky object setup. You just need to load an HDRI image to the empty HDRI material balls luminance channel.
3DS models are triangulated and contain more polygons.
Feb 23, 2018
追加日
Mar 10, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。







