黄金銃 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形1,884
- 頂点1,828
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Golden Gun is intended for game/realtime/background use.
This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done using Marmoset Toolbag 2.
This weapon is designed to be ready for animation. The trigger, bullet, barrel and breech can be repositioned and animated.
||SPECS||
Low Poly Model (3 Objects)
|| Geometry ||
2 Objects:
• goldengun
• goldengun_bullet
• 3536 Total Tris
• 1884 Total Polys
• 1828 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:13.2'' x L:1.2'' x H:7.4''
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2 (see renders)
• Tested in the Unity
• Tested in the Unreal Engine 4 (see renders)
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 2048x2048 diffuse, specular, normal, and gloss maps
• Textures in .tga format
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Sep 14, 2018
追加日
Feb 13, 2022
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。














