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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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灰色オオカミ(FUR) 3Dモデル

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灰色オオカミ(FUR) royalty-free 3d model - Preview no. 1
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仕様

  • ジオメトリpolygonal
  • 多角形21,967
  • 頂点23,297
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

FBX
(.fbx)
1 MB

Gray_Wolf_fbx.zip
OBJ
(.obj)
1 MB

Gray_Wolf_obj.zip
3ds Max
(.max)
35 MB

vray 3.2
01_Gray_Wolf_FUR_max_2015.zip

説明

High Detailed Photorealistic Gray Wolf(FUR). Modeling in 3ds max 2015 and rendered with Vray 3.2. ********************************************* The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped and smoothable. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 70 cm. on the sholder. Teeth,tongue and eyeballs are included and modeled separately. The Fur is made with Hair and Fur modifier for 3ds max 2015 For an even better render quality you can increase the hair primitives count, up to your machine memory limit. For this render the hair count is 400 000 hairs. There is 6 hair and fur nodes. ********************************************* Gray_Wolf_FUR_max.zip contain 2 .max files: 01.WOLF_FUR.max - the preview images.The model in skin pose.Ready for rigging.With FUR. Vray renderer 3.2 setup and materials.Includes Vray-materials. 02.WOLF_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier There is 6 spline curves sets - for the head,legs,body,neck,eyes,ears ******************************************************** High resolution textures: wolf_body_bump_map.jpg (4096x4096) wolf_body_color_map.jpg (4096x4096) walf_eye.jpg(900x900) walf_teeth_base_color.jpg (1024x1024) walf_teeth_base_reflection.jpg (1024x1024) walf_tongue.jpg (1024x1024) ******************** Gray Wolf body: Vertices :17574 Polygons :17526 Total Gray Wolf: Vertices :23297 Polygons :21967 ******************** NOTE: Vray is required for the Max scene. The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020 追加日
Feb 17, 2022 最後の更新

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