Gri Kurt (KÜRK) 3D model
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Özellikler
- Geometripolygonal
- Çokgenler21,967
- Tepe Noktaları23,297
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lermixed
Açıklama
High Detailed Photorealistic Gray Wolf(FUR).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 400 000 hairs.
There is 6 hair and fur nodes.
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Gray_Wolf_FUR_max.zip contain 2 .max files:
01.WOLF_FUR.max - the preview images.The model in skin pose.Ready for rigging.With FUR.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
02.WOLF_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier
There is 6 spline curves sets - for the head,legs,body,neck,eyes,ears
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High resolution textures:
wolf_body_bump_map.jpg (4096x4096)
wolf_body_color_map.jpg (4096x4096)
walf_eye.jpg(900x900)
walf_teeth_base_color.jpg (1024x1024)
walf_teeth_base_reflection.jpg (1024x1024)
walf_tongue.jpg (1024x1024)
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Gray Wolf body:
Vertices :17574
Polygons :17526
Total Gray Wolf:
Vertices :23297
Polygons :21967
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NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020
Ekleme Tarihi
Feb 17, 2022
son Güncelleme
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