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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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氷山 3Dモデル

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cgwarehouse

仕様

  • ジオメトリpolygonal
  • 多角形804,000
  • 頂点403,000
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

3ds Max
(.max)
3 MB

vray 2
iceberg_max2010.zip

説明

HIRES MODEL OF AN ICEBERG >>> Scene Information - the scene is prepared for vray - the scene uses Linear Workflow - all maps are in the 3dsmax zipfile - all previews are render outputs (only the main image was altered in photoshop) - the scene includes the lightsetup - polycount in viewport: polies: 804.000 / vertices: 403.000 - polycount for render: 38.6 mio - polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport) >>> Geometry - all objects are named and organzied with layers - the ice geometry is real, not faked - the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then. - the big iceberg is 174x128x163m in demension - about 55m are above sealevel - there is a total of 63 icebergs...one big and 62 small ones. >>> Materials - all maps are in the 3dsmax zipfile - the scene uses vray materials (fastSSS2) >>> Lightsetup - the scene uses vraysun/vraysky and a vraycamera - the scene is set up for LWF >>> Formats - 3dsmax Design 2010 >>> please check out my catalogue for more hires and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.
Sep 16, 2020 追加日
Apr 22, 2022 最後の更新

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