氷山 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形804,000
- 頂点403,000
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
HIRES MODEL OF AN ICEBERG
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are render outputs (only the main image was altered in photoshop)
- the scene includes the lightsetup
- polycount in viewport: polies: 804.000 / vertices: 403.000
- polycount for render: 38.6 mio
- polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport)
>>> Geometry
- all objects are named and organzied with layers
- the ice geometry is real, not faked
- the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then.
- the big iceberg is 174x128x163m in demension
- about 55m are above sealevel
- there is a total of 63 icebergs...one big and 62 small ones.
>>> Materials
- all maps are in the 3dsmax zipfile
- the scene uses vray materials (fastSSS2)
>>> Lightsetup
- the scene uses vraysun/vraysky and a vraycamera
- the scene is set up for LWF
>>> Formats
- 3dsmax Design 2010
>>> please check out my catalogue for more hires and realistic models
>>> if you like this model I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.
Sep 16, 2020
追加日
Apr 22, 2022
最後の更新
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氷を砕いた最初の人になろう。

















