アイボリーチャンピオンのアニマルリグ 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形279,909
- 頂点282,450
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
**UPDATE - 20200415 - Added in a Maya 2014 ascii version for playblasts since not everyone is going to render**
A rig from a personal project. Created and Rigged in Maya 2016.
A full range of animation controls are available for body and accessories.
Please contact me if there are any issues.
Miguel CBT, Model
Anthony McGrath, Look Dev
Brian Whitmire, animation
Brandon Riza, Building RBD (collapse)
Rendering Notes:
Renderer: Vray for Maya
Specific instructions:
None really - drop in a dome light, attach a HDR file, render a .exr file
If the gold shader goes black, make sure the shaders are pointing to the paths properly - if the rig is referenced in (I really hope so!) then it'll just be a case of plugging the file paths into the rig file. then reloading anim scene should sort it all out.
Jan 08, 2021
追加日
Aug 10, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。






