レザーウォールパディング 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形22
- 頂点44
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Padding to keep the walls soft usually found in sport centers or gymnastics halls.
Specifically designed for use in Real-Time games.
The model is intended to be placed with its back touching a surface such as a wall, floor or ceiling. Thus the backside has been optimized away.
GENERAL
- Game ready
- Low poly
- PBR Metal Roughness
- Effortless color manipulation
- Optimized
SPECIFICATIONS
Tris: 40
Units of meassurement: Meters
Scaled to real world.
Model is a single object and uses a single material.
TEXTURES
WallPadding_01_BaseColor.png (2048 x 2048)
WallPadding_01_AO.png (2048 x 2048)
WallPadding_01_Metallic.png (2048 x 2048)
WallPadding_01_Roughness.png (2048 x 2048)
WallPadding_01_Normal.png (2048 x 2048)
PSDs included for all of the above with complete procedural and logically named layering allowing for easy color manipulation, leather intensity in color, roughness and bump and so on.
ADDITIONAL INFORMATION
Metallic map is completely black, thus a constant value of 0.0 metalness could save you some texture memory.
For Unity the roughness is stored in the albedo alpha channel, using a constant value of 0.0 metalness. (Because there is no metal)
Normal map is OpenGL(X+, Y+, Z+) you may need to flip the green if the engine of choice is DirectX specific.
Due to the nature of exchange formats there may be a need for some basic texture setup.
Oct 16, 2019
追加日
Oct 07, 2025
最後の更新
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氷を砕いた最初の人になろう。

















