LG L40 D160 3Dモデル
0
仕様
- ジオメトリsubdivision
- 多角形23,895
- 頂点26,540
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
LG L40 D160 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
LG_L40_D160_max.zip contains 2 .max files:
1:LG_L40_D160_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:LG_L40_D160_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
Textures:
01.LG_L40_D160_back_panel_tiles.jpg - 3000x3000 px.
02.LG_L40_D160_homescreen.jpg - 570x950 px.
03.LG_L40_D160_radial_relect.jpg - 2000x2000 px.
Fully detailed, textured model. Detailed enough for close-up renders.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 26540 vertices, 23895 polygons.
With Turbosmooth on=2 : 330697 vertices, 636789 polygons.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Apr 19, 2018
追加日
Jan 19, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。




























