LogitechワイヤレスRGBコンピューターキーボード 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形20,133
- 頂点21,214
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
All preview images shown are rendered with Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.
Modeled after the Logitech G810 Orion Spectrum keyboard, but heavily modified, and without the Logitech logo. US QWERTY Layout. Real world scale.
Files include:
_C4D_Octane- Cinema 4D scene file with Octane shaders. This is where all the renders come from. The keyboard body is a polygonal mesh, and the keycaps are subdivided. Screenshot attached.
Bellow are all the exchange formats, with slightly different/optimized polycount and pbr textures.
_SPP- Substance Painter Project file. You can edit the textures and export higher res for all other file formats. Screnshot attached.
_TEX_PBR- Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR).
_C4D_PBR- Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 20,133. Screnshot attached.
_FBX_PBR- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 20,133.
_E3D_PBR- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 39,532. Screnshot attached.
_OBJ- OBJ/MTL exported from C4D. Geometry baked polycount: 20,133.
_MAX_PBR- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at various resolutions (Metal/Rough PBR):.dae(Collada), .usdz(AR), .gltf/.glb(Khronos Group).
All files are zipped.
Modeled after the Logitech G810 Orion Spectrum keyboard, but heavily modified, and without the Logitech logo. US QWERTY Layout. Real world scale.
Files include:
_C4D_Octane- Cinema 4D scene file with Octane shaders. This is where all the renders come from. The keyboard body is a polygonal mesh, and the keycaps are subdivided. Screenshot attached.
- Base polycount: 15,684
- Subdiv Level 2 polycount: 128,340
- 8K Texture maps.
Bellow are all the exchange formats, with slightly different/optimized polycount and pbr textures.
_SPP- Substance Painter Project file. You can edit the textures and export higher res for all other file formats. Screnshot attached.
_TEX_PBR- Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR).
_C4D_PBR- Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 20,133. Screnshot attached.
_FBX_PBR- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 20,133.
_E3D_PBR- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 39,532. Screnshot attached.
_OBJ- OBJ/MTL exported from C4D. Geometry baked polycount: 20,133.
_MAX_PBR- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at various resolutions (Metal/Rough PBR):.dae(Collada), .usdz(AR), .gltf/.glb(Khronos Group).
All files are zipped.
Jun 13, 2020
追加日
Sep 16, 2021
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。






















