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罗技无线RGB电脑键盘 3D模型

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规格

  • 几何polygonal
  • 多边形20,133
  • 顶点21,214
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3DS
(.3ds)

Logitech G810_3ds.zip
(.unknown)

Logitech G810_abc.zip
Cinema 4D
(.c4d)
2 MB

other Octane 4
Logitech G810_c4d_octane.zip
Cinema 4D
(.c4d)

Logitech G810_c4d_pbr.zip
(.unknown)
30 MB

Logitech G810_dae_pbr.zip
(.unknown)
2 MB

Logitech G810_e3d_pbr.zip
FBX
(.fbx)
1 MB

Logitech G810_fbx_pbr.zip
3ds Max
(.max)
1 MB

other
Logitech G810_max_pbr.zip
OBJ
(.obj)
1 MB

Logitech G810_obj.zip
(.unknown)
3 MB

Logitech G810_orbx.zip
(.unknown)
130 MB

Logitech G810_spp.zip
STL
(.stl)
32 MB

Logitech G810_stl.zip
(.unknown)
60 MB

Logitech G810_tex_pbr.zip
(.unknown)
5 MB

Logitech G810_gltf.zip
(.unknown)
5 MB

Logitech G810_usdz.zip

描述

All preview images shown are rendered with Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.

Modeled after the Logitech G810 Orion Spectrum keyboard, but heavily modified, and without the Logitech logo. US QWERTY Layout. Real world scale.

Files include:

_C4D_Octane- Cinema 4D scene file with Octane shaders. This is where all the renders come from. The keyboard body is a polygonal mesh, and the keycaps are subdivided. Screenshot attached.
  • Base polycount: 15,684
  • Subdiv Level 2 polycount: 128,340
  • 8K Texture maps.
_ORBX- Octane Standalone Package. Can be unpacked into OCS, or imported.

Bellow are all the exchange formats, with slightly different/optimized polycount and pbr textures.

_SPP- Substance Painter Project file. You can edit the textures and export higher res for all other file formats. Screnshot attached.

_TEX_PBR- Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR).

_C4D_PBR- Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 20,133. Screnshot attached.

_FBX_PBR- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 20,133.

_E3D_PBR- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 39,532. Screnshot attached.

_OBJ- OBJ/MTL exported from C4D. Geometry baked polycount: 20,133.

_MAX_PBR- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at various resolutions (Metal/Rough PBR):.dae(Collada), .usdz(AR), .gltf/.glb(Khronos Group).

All files are zipped.
Jun 13, 2020 添加日期
Sep 16, 2021 最后更新

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