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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

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マチェーテ 3Dモデル

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3DVoid

仕様

  • ジオメトリpolygonal
  • 多角形540
  • 頂点552
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Blender
(.blend)

cycles
Machete_Blender.rar
Collada
(.dae)

Machete_COLLAD.rar
FBX
(.fbx)

Machete_FBX.rar
OBJ
(.obj)

Machete_OBJ.rar
OBJ
21 MB

Unity Textures.rar
OBJ
21 MB

UE4.rar
OBJ
24 MB

Standard Textures.rar

説明

Machete - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Machete -> 552_verts, 540_faces, 1088_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 4k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example. You have to Drag in, Textures and file formats into your project yourself. ___________UE4 Textures Setup_______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO GREEN to Roughness BLUE to Metallic That's it. ___________Unity Note_____________ FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. That's what I did in my Unity photo example. [Set Normal map texture type in the inspector to normal map and apply]
Jun 09, 2020 追加日
Dec 06, 2021 最後の更新

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