男性の体 3Dモデル
1
仕様
- ジオメトリpolygonal_quads/tris
- 多角形36,262
- 頂点36,460
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
-----Male Character-----
-----Usage-----
This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.
-----Features-----
- Realistic SSS (Sub Surface Scattering) skin shaders, separate map for body hair.
- WSM hair and Fur modifiers for eyelashes, eyebrows and hair, (be sure that you have max 2014 in order to display correctly).
-Nice and clean topology, ready for rigging.
-----Specs-----
- Total Polcount Polys 36262
Scene include lowpoly (6640 poly) and highpoly (26560 poly) version of skin. Lowpoly is hidden in layer.
Each version have it's own material with slightly different normal and displace map.
Zbrush file include 6 subdivision level from 6600 poly to 7 millons poly.
------Textures and Shaders-----
Shaders are all mental ray, as the render.
For body was used SSS, bleded with arch&design shader for hair.
body maps
diffuse............................... 8192*8192
subepidermal.................... 8192*8192
sub surface scattering...... 8192*8192
normal map ......................8192*8192
bump map ........................8192*8192
reflection gloss .................8192*8192
reflection specular ............8192*8192
displace................ ............8192*8192
hair map
hair ...................................8192*8192
hair head clumps ..............2048*2048
eye map........................... 3200*3200
underware maps
difusse ............................4096*4096
cavity ..............................4096*4096
normal map.................... 4096*4096
opacity............................ 4096*4096
-----Other-----
Scene units are mm.
Male height is 1800 mm
Enjoy!!!
Dec 25, 2019
追加日
Nov 13, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。
























