McIntosh McAire Audio 3Dモデル
0
仕様
- ジオメトリpolygonal_ngons used
- 多角形73,731
- 頂点95,629
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
It's a high detailed photoreal Hi-Fi Audio System, McIntosh McAire
You can use Max 2010~2013 for rendering with Maxwell render and V-Ray.
You can also use FBX, 3DS, OBJ or STL formats for Polygonal tools
and 3DM, IGS or SAT for Nurbs modeler like Rhino.
In case of FBX, there are four version included. (normal & triangulated for 2006 & 2013version)
If you install FBX 2013.3 version, you can import FBX file with Maxwell materials into Maya.
In .Max and .3DM file, there are the same named layers embeded.
So if you need more subdivided mesh for some parts, you can easily change it from original Nurbs model.
In my case, I used 3DM->FBX->3dsMax converting process.
Objects / Polygon / Vertex count is (case of 3dsMax2013file);
objects : 53
vertex : 95629
polygon : 73731
Camera settings, 10 textures and a HDRI(3200x1600) is included with Studio Lighting Setup.
Thanks,
JH
Nov 12, 2019
追加日
Feb 05, 2022
最後の更新
レビュー
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