McIntosh McAire Audio 3D model
0
Özellikler
- Geometripolygonal_ngons used
- Çokgenler73,731
- Tepe Noktaları95,629
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lermixed
Açıklama
It's a high detailed photoreal Hi-Fi Audio System, McIntosh McAire
You can use Max 2010~2013 for rendering with Maxwell render and V-Ray.
You can also use FBX, 3DS, OBJ or STL formats for Polygonal tools
and 3DM, IGS or SAT for Nurbs modeler like Rhino.
In case of FBX, there are four version included. (normal & triangulated for 2006 & 2013version)
If you install FBX 2013.3 version, you can import FBX file with Maxwell materials into Maya.
In .Max and .3DM file, there are the same named layers embeded.
So if you need more subdivided mesh for some parts, you can easily change it from original Nurbs model.
In my case, I used 3DM->FBX->3dsMax converting process.
Objects / Polygon / Vertex count is (case of 3dsMax2013file);
objects : 53
vertex : 95629
polygon : 73731
Camera settings, 10 textures and a HDRI(3200x1600) is included with Studio Lighting Setup.
Thanks,
JH
Nov 12, 2019
Ekleme Tarihi
Feb 05, 2022
son Güncelleme
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