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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

3D models on TurboSquid

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中世の農民(装備) 3Dモデル

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中世の農民(装備) royalty-free 3d model - Preview no. 1
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中世の農民(装備) royalty-free 3d model - Preview no. 1
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中世の農民(装備) royalty-free 3d model - Preview no. 11
中世の農民(装備) royalty-free 3d model - Preview no. 12
中世の農民(装備) royalty-free 3d model - Preview no. 13
中世の農民(装備) royalty-free 3d model - Preview no. 14
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中世の農民(装備) royalty-free 3d model - Preview no. 16
中世の農民(装備) royalty-free 3d model - Preview no. 17
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IndraCG

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形24,575
  • 頂点26,490
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3ds Max
(.max)
77 MB

default_scanline
peasant(max).rar
OBJ
(.obj)

peasant(obj).rar

説明

|| Medieval Peasant || Originally created with 3ds Max 2012 This character can be used for your game project as NPC or playable character || USAGE || This model was designed for use as a real-time asset in a videogame or simulation || SPECS || This model contains 7 separate objects(head, body, hand, shoe, teeth, hair, eyes. This model contain 26490 vertices, 24575 faces This model contains Standard materials only || PRESENTATION IMAGES || All preview images are rendered with v-Ray and Default Scanline Material. || TEXTURES || Head Diffuse : 2048x2048 Normal : 2048x2048 Specular : 512x512 AO : 512x512 Body Diffuse : 4096x4096 Normal : 4096x4096 Specular : 512x512 AO : 512x512 Hands Diffuse : 2048x2048 Normal : 2048x2048 Specular : 512x512 AO : 512x512 Shoes Diffuse : 2048x2048 Normal : 2048x2048 Specular : 512x512 AO : 512x512 Teeth Diffuse : 1024x1024 Normal : 1024x1024 Specular : 512x512 AO : 256x256 Hair Diffuse : 2048x2048 Normal : 2048x2048 Specular : 512x512 Alpha : 2048x2048 AO Maps includen in the packace, but not applied in the 3ds max scene. these maps can be applied independently in the game engines || GENERAL || Model is built to real-world scale Units used: Centimeters The Character is 183.5 centimeters tall. No third-party renderer or plug-ins needed || Rigging || The rigging of this file is done using Biped The skinning in this file is done using Skin modifier
Sep 15, 2020 追加日
Jan 31, 2022 最後の更新

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