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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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3Dモデル

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単純な返品
ベストプライスギャランティ
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kamlesh123456

仕様

  • ジオメトリpolygonal
  • 多角形252,656
  • 頂点235,037
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3ds Max
(.max)
38 MB

vray 3.40.01
mosquito.rar
OBJ
(.obj)
29 MB

mosquito.obj
FBX
(.fbx)
11 MB

mosquito.FBX

説明

High Detailed Photorealistic Mosquito; FULLY RIGGED, UVunwrapped and smoothable, used by 3DMax 2016. This model has a clean geometry based on quads. It is FULLY RIGGED with simple bone Ik setup. Used in V-ray Lighting renderer. (Ready to render) The model is provided in the (signature/preview pose on Frame no 5), and (Frame no 0 is default RIG pose) in the submetted Rar file. --------------------------- Unit setup: centimeters --------------------------- 10 High resolution textures (main diff textures are .JPEG) mosq_map 01: 4000x4000 mosq_map 02: 4000x4000 hair density map: 4000x4000 hair color: 4000x4000 bump: 4000x4000 eye disp map: 1300x1249 mosq_opecity map 01: 4000x4000 HRD.hdr 2850x1425 ------------------------- Polycount: main mesh: 252656 ------------------------- RIG NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations. Full rigg is total manual bone setup, clicking tranform to Zero easy to go defoult pose. Control objects can be easily manipulated through the transform tools to achieve desired animations. ------------------------- HAIR: In this scene use simple V-ray fur. control with maps & long hair is poly converted. ------------------------- RENDER: signature/preview image is composit with small adjustments the level.
Sep 29, 2020 追加日
Sep 15, 2021 最後の更新

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