蚊 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形252,656
- 頂点235,037
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
High Detailed Photorealistic Mosquito; FULLY RIGGED, UVunwrapped and smoothable, used by 3DMax 2016.
This model has a clean geometry based on quads. It is FULLY RIGGED with simple bone Ik setup. Used in V-ray Lighting renderer.
(Ready to render)
The model is provided in the (signature/preview pose on Frame no 5), and (Frame no 0 is default RIG pose) in the submetted Rar file.
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Unit setup: centimeters
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10 High resolution textures (main diff textures are .JPEG)
mosq_map 01: 4000x4000
mosq_map 02: 4000x4000
hair density map: 4000x4000
hair color: 4000x4000
bump: 4000x4000
eye disp map: 1300x1249
mosq_opecity map 01: 4000x4000
HRD.hdr 2850x1425
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Polycount:
main mesh: 252656
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RIG NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations.
Full rigg is total manual bone setup, clicking tranform to Zero easy to go defoult pose.
Control objects can be easily manipulated through the transform tools to achieve desired animations.
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HAIR:
In this scene use simple V-ray fur. control with maps & long hair is poly converted.
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RENDER:
signature/preview image is composit with small adjustments the level.
Sep 29, 2020
追加日
Sep 15, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。













