オアシスパック 3Dモデル
0
仕様
- ジオメトリpolygonal_tris only
- 多角形6,938
- 頂点4,246
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is a small collection of models that are designed to be cloned in order to populate a desert area of a game set.
The models, where appropriate, have associated specular maps in addition to color and tangent normal maps which are coded using the Morten S. Mikkelsen algorithm.
The .blend files should all have triangulated models on the first layer. On the layer beneath, the models are mostly all quad-based geometry in case further editing is desired.
Most of the rendered images presented are rendered with Blender Cycles however the turntable named OasisPack_00 was rendered with an OpenGL/GLSL program that I coded specifically to render turntables for use with this site.
The texture maps range from 1024x1024 up to 2048x2048 Many of the 2048 textures can be further scaled down without appreciable loss in quality, but since it's nice to have hi-res images to work with I left them at the larger size.
I also have object space maps baked but not uploaded, if anyone is interested in them I will post them as a preview image in .png format or if floating point images are required I can pack them and upload them as an archive. Just be sure to specify the axis alignment that you require, i.e.: The GPU standard, I believe, is ->(+x, +y, +z) or perhaps you use (+x, -z, -y), etc...
If you have any further questions please leave a message and I will update the page with the new information.
Aug 01, 2020
追加日
Mar 02, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。








