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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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オフィスの雑然 3Dモデル

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単純な返品
ベストプライスギャランティ
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Syrak Models

仕様

  • ジオメトリpolygonal_quads only
  • 多角形1
  • 頂点1
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Blender
(.blend)
215 MB

cycles 2.78
Office stuff BLEND.zip
Collada
(.dae)
202 MB

Office stuff DEA.zip
FBX
(.fbx)
197 MB

Office stuff FBX.zip
OBJ
(.obj)
199 MB

Office stuff OBJ.zip

説明

MODEL DESCRIPTION This is a collection of office clutter. A4 binders, A4 paper various piles, staples, box of staples, stapler, calculator, desk calender, desk clock, erasers new and used, large note pad, small note pad, paper tray organiser, steel ruler, steel pen holder hi-poly and low-poly, wooden pen holder, ball point pen, 4 colour pen, pencil, pencil with eraser, sticky notes, tape dispenser, drawing pins, I have all these models listed on turbosquid separately and there is a detailed description. All are highly detailed models. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is set to real world scale. The origins have been placed at the base of the object. There are various amounts of vertices. There are various amounts of polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS The textures come in a texture folder and are organised into sub folders as pictured There are lots of textures, not all models use textures some are only materials for a detail list of textures see each product separately. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Dec 27, 2019 追加日
Oct 27, 2021 最後の更新

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