橈骨骨 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形10,673
- 頂点10,686
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
High detail Radius bone.
Clean topology all in quads, subdivision ready.
Materials, textures and objects named logically.
V-Ray and mental ray rendering setups available. No third party plug-ins required.
For rendering in other software, simply apply glossy reflecting material and attach textures to corresponding slots.
Everything on scene is included except environment HDR image. HDR image is not included. In provided rendering scene, map spot is left defined in material library (causing a prompt when opening the file). Just browse one of your own HDR images (tweak if necessary) and you are ready to go.
What is in the box:
max format (V-Ray version):
-Scene like on previews all 3 bones.
-Textures in PNG format.
max format (mental ray version):
-Scene like on previews all 3 bones.
-Textures in PNG format.
3ds format:
-Exported geometry (all 3 bones).
obj format:
-Exported geometry (all 3 bones).
fbx format:
-Exported geometry (all 3 bones).
Textures archive:
-Textures in PNG format.
Geometry info stated is for all bones on scene.
Sep 25, 2018
追加日
Jan 26, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。












