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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ラプター 3Dモデル

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単純な返品
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csveen

仕様

  • ジオメトリpolygonal_quads only
  • 多角形17,017
  • 頂点17,167
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

(.gltf)
113 MB

2758-gltf-extended.gltf.zip
(.gltf)
117 MB

2758-gltf-extended.glb
(.gltf)
6 MB

2758-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
6 MB

2758-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
137 MB

2758-max-extended.max.zip
(.usdz)
50 MB

2758-usdz-extended.usdz
3ds Max
(.max)
198 MB

vray 3.00
Raptor_3dsmax_vray.zip
OBJ
(.obj)

Raptor_obj_files.zip
Zbrush
(.ztl)
377 MB

other
Raptor_zbrush_file.zip
3ds Max
(.max)
198 MB

mentalray
Raptor_3dsmax_mentalray.zip

説明

This is a detailed and realistic model of a raptor dinosaur (velociraptor, deinonychus, utahraptor etc.).

* 6K 32-bit .exr displacement maps for high quality renders with Vray, Mental Ray and other renderers.

* Also includes the Zbrush-file, which gives you an open workflow where you can easily modify the model, uv's and textures if you wish, and rebake the required maps from within Zbrush.

* The topology is also well suited for animation and real-time applications by baking normalmaps from Zbrush instead of using displacement maps.

* Clean materials, logical naming conventions.

* The model also has a "lip"-structure, which means the internal mouth structure can remain rigid while the lips move, allowing for a expressions such as snarls, gritting teeth, etc.


Product files overview:

* Includes 3dsMax file, ready-to-render using Vray 3.0, plus a Mental Ray version which requires no plugins.
* Includes Zbrush file (.ztl) with fully polypainted textures.
* Includes Master PSD-files for all textures, including uv layouts, useful for further modification and tweaking. Also note that the skin patterns are optional and can be turned off via the psd-file.

Scale:
* This model is set up using a metric (cm) system where the animal stands approximately 204 cm tall. It is close to the size of a large Deinonychus or a Utahraptor, but you may easily adjust it to any size you want to fit with any raptor subspecies.

Polygon/vertex counts without subdivision:
* Body: 4584 polys, 4612 vertices.
* Claws: 2752 polys, 2780 vertices.
* Eye: 640 polys, 610 vertices.
* Cornea: 512 polys, 482 vertices.
* Mouth: 822 polys, 853 vertices.
* Quills: 2960 polys, 3034 vertices.
* Teeth: 3592 polys, 3704 vertices.

Texture overview:
* Raptor body diffuse map, tga, 6144x6144 pixels.
* Raptor body displacement map, 32-bit exr, 6144x6144 pixels.
* Raptor body specular map, tga, 6144x6144 pixels.
* Raptor claws diffuse map, tga, 2048x2048 pixels.
* Raptor claws displacement map, 32-bit exr, 2048x2048 pixels.
* Raptor claws specular map, tga, 2048x2048 pixels.
* Raptor eye diffuse map, tga, 2048x2048 pixels.
* Raptor eye specular map, tga, 2048x2048 pixels.
* Raptor mouth diffuse map, tga, 2048x2048 pixels.
* Raptor mouth displacement map, 32-bit exr, 2048x2048 pixels.
* Raptor mouth specular map, tga, 2048x2048 pixels.
* Raptor quills diffuse map, tga, 2048x2048 pixels.
* Raptor quills specular map, tga, 2048x2048 pixels.
* Raptor teeth diffuse map, tga, 2048x2048 pixels.
* Raptor teeth displacement map, 32-bit exr, 2048x2048 pixels.
* Raptor teeth specular map, tga, 2048x2048 pixels.

Note that the body texture has available UV-space if one wants to combine different textures into a unified texture atlas.

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Additional comments:

* Recommend using Vray for high quality renders. However the model should be easy to implement into any 3d software and/or rendering engine.

* Easily enable or disable the depth of field-effect in Vray as follows: Render Setup > Vray tab > Camera > check Depth of Field on/off.

* Use the MultiMap Exporter plugin in Zbrush to bake a high definition normal map if you wish to make a real-time version of the model.
Sep 29, 2020 追加日
Jan 19, 2023 最後の更新

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