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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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反射望遠鏡 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
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BlendingBastian

仕様

  • ジオメトリpolygonal_quads only
  • 多角形145,447
  • 頂点150,996
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

説明

High poly reflector telescope with many details. Created with Blender 2.74 and rendered in Cycles. || GEOMETRY || High quality mesh. Clean topology, quads only. No ngons! Modifiers are not applied, so you still have full and easy geometry control. Used modifiers: - subsurf - mirror - array - shrinkwrap || MATERIALS || All materials are created with nodes for cycles. All colors are changeable in the node setup. || TEXTURES || This model includes only one image texture (2.048px X 768px) for the writings that are printed on some parts (e.g. the scales). The materials themselves are using procedural textures. || RIG || The telescope is rigged using parenting and constraints (see animations). The rig is independent from the environment. || COMPOSITING || Compositing setup to render the model isolated from the environment with alpha values as background included. || RENDERS || - renders created in Cycles Render at 4.000 samples using subsurf modifier level 2 - wireframe renders are showing the mesh without subsurf modifier || SCALE || The model is in real world size and scale. X = 0,591m (Blender units) Y = 0,675m (Blender units) Z = 1,490m (Blender units)
Aug 04, 2020 追加日
Feb 20, 2022 最後の更新

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