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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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引き裂かれた男性 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
170 訪問
Chris Freitag

仕様

  • ジオメトリpolygonal
  • 多角形6,123
  • 頂点6,049
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

Maya
(.ma)
28 MB

mentalray
MayaFile_WeighMap_textures_RigImages.zip
FBX
(.fbx)

FBX(With RIG BUT NOT WORK MISSING LK HANDLES).zip
3ds Max
(.max)

other
3DSMAX(RIG-NOT-WORK)-ONLY ON MAYA FILE.rar
OBJ
(.obj)
6 MB

OBJ(NON-RIGGED.zip
OBJ
3 MB

TEXTURE(BAKUP FILES).rar

説明

[NFO] - [READ] Male body textured, UV mapped and a very simple RIG. Can be used for animations, games... -Humam body : 6123 faces/ 6049 verts -Each eye : 400 faces/ 382 verts -Each teeth : 514 faces / 516 verts -Rig joints : 92 joints *RIGGED ON MAYA. *Rig only on maya file! *Ready for animate. *Eyes and Teeth are lock on rig. *Basic Teeth. *The maya file have some pictures showing the movement of some rigs, if necessery, but haven't a lot of them. So its easy to understand what each one does. It's separeted by colors on layer channel. *[Studenty maya version.] *Pretty simple rig only joints for close and open eyes, one in each edge of the mouth for a simple smile and the last one to open and close mouth. [TEXTURES] -Texture color : 2048 x 2048 -Normal map : 2048 x 2048 -TEXTURES IN PNG. * hand painted but not enough to be used without the normals map, but you can. [MATERIALS] *None Personal material, I used the patterns from maya Body Lambert Eye -Phong E with a medium specular Teeth -Phong E- with a medium specular [IMPORTANT] * Doent have any file about the render configs, because i coundnt do a good render on maya and the result its theses pictures with a white baackground, using mental ray, but in my first attemp i could get a good result but i lost the picture. About the images with blue backgorund , those ones were rendered on Coat 3D, the pattern coat 3d render. * The rig isnt nothing especial, I think i got a good result that i could do with this model mesh, because its a old model and when I did it I made some mistakes, but I could animate a walk and test on unity, and that was better than the mixamo animation. *I put the 3dsmax file, but the rig doesnt work there, have the rig and controls NURBS, but thing like IK handle doesnt work, basically its only the model like a fbx file. *Recomend bind the pose ;D * OBJ/FBX/3DSMAX files its only Body, eyes, Teeth ( NON-RIGGED). FBX/3DSMAX files have a rig, but without IK HANDLE/ SPINE HANDLE.( so...Basically non-rigged too) * I put the weights Maps on maya file, if necessery you have a backup of the skin weights maps. * HOWEVER ENJOY!
Sep 28, 2019 追加日
Jul 02, 2023 最後の更新

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