ゲーム用のロック(2/2) 3Dモデル
0
仕様
- ジオメトリpolygonal_tris only
- 多角形990
- 頂点497
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Realistic rock for games. Modelled for real world scale.
All tris (990 tris, 497 verts). No isolated vertices or coplanar faces. Clean non-overlapping UVs on hard edges. Smoothing groups are properly set in Max. OBJ and FBX are exported with smoothing groups. No smoothing errors due to bad mesh normals.
Max and FBX files have real world scale. The rock is about 1.5 meter tall.
2048x2048 textures with albedo, specular and normal maps. (3x .PNG). Normal maps are baked in XNormal with Mikk tangent space from high poly model. Most of the detail and shading depends on normal map. It might be necessary to flip the green channel of the normal map to support your engine.
Tested in Marmoset Toolbag and Unreal Engine 4. The FBX file can be simply imported to Unreal Engine 4 and the model will import with texture maps and work instantly in correct scale. No scaling or setting up maps necessary.
PSD file included for texture map editing with non-destructive layers and workflow with AO maps and such in their own layers.
This is a must have asset for game developers.
Aug 04, 2020
追加日
Jun 30, 2023
最後の更新
レビュー
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氷を砕いた最初の人になろう。











