游戏用Rock(2/2) 3D模型
0
规格
- 几何polygonal_tris only
- 多边形990
- 顶点497
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Realistic rock for games. Modelled for real world scale.
All tris (990 tris, 497 verts). No isolated vertices or coplanar faces. Clean non-overlapping UVs on hard edges. Smoothing groups are properly set in Max. OBJ and FBX are exported with smoothing groups. No smoothing errors due to bad mesh normals.
Max and FBX files have real world scale. The rock is about 1.5 meter tall.
2048x2048 textures with albedo, specular and normal maps. (3x .PNG). Normal maps are baked in XNormal with Mikk tangent space from high poly model. Most of the detail and shading depends on normal map. It might be necessary to flip the green channel of the normal map to support your engine.
Tested in Marmoset Toolbag and Unreal Engine 4. The FBX file can be simply imported to Unreal Engine 4 and the model will import with texture maps and work instantly in correct scale. No scaling or setting up maps necessary.
PSD file included for texture map editing with non-destructive layers and workflow with AO maps and such in their own layers.
This is a must have asset for game developers.
Aug 04, 2020
添加日期
Jun 30, 2023
最后更新
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