ローマの剣(グラディウス) 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形4,169
- 頂点4,233
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
| Model Context|
This roman sword is made in Blender 2.78c. The materials are created in Substance. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale - the unit system is metric and has a length of approx. 69 cm. No third-party renderer or plug-ins needed.
| Mesh Specs |
Model is subdivision ready. Texturesets were created for the original and a 2 subdivision highpoly version.
Original:
Vertices: 4169
Polygons: 4233
Highpoly (Subdiv 2):
Vertices: 67135
Polygons: 67000
| Texture Specs |
Materials were created in Substance. For the lowpoly and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic, Normal and Height) and texturesets for Unreal Engine 4 and Unity.
Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders.
Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).
| Included file formats |
- .BLEND
- .FBX
- .OBJ
- .DAE
- .PLY
- .3DS
Jul 30, 2020
追加日
Mar 10, 2022
最後の更新
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氷を砕いた最初の人になろう。

















