ナマズ 3Dモデル
1
仕様
- ジオメトリpolygonal_quads only
- 多角形6,219
- 頂点6,776
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Sea Catfish
Length : Approximately 50.55 cm
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Note:
Upon the purchase of this Sea Catfish model, the zip file contained all following max file
01_Sea Catfish_Native : Rigged and ready to be animate.
02_Sea Catfish_Rigged And Posed : A fully rigged model posed without animation.
03_Sea Catfish_Initial without Rigged : Model without bones rigged.
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Geometry:
This model consists primarily of quads.
The smoothen of the model are also optional to turn on and off with the turbosmooth modified.
Polygons and Verts without TurboSmooth modifier :
Polygons 6,219
Vertices 6,776
Polygons and Verts with TurboSmooth modifier applied :
Polygons 39,371
Vertices 20,984
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Layers:
The Layers management contained camera, lighting, bones and polygon geometry. And their all assigned logically to Layers
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Rig:
Rigged done by bones.
This model was fully rigged to do all kind of action, and is easy to revert back to the default position and rotation by using Transform to Zero.
Transform to Zero
- Select bones + Alt + Right Click + (choose & click) Transform to Zero
- This is the function of reverting controller to it default position and rotation.
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Texture:
There are only one material assigned to this model, and its provided with a total of 4 texture mapping:
1 x Texture map ( 4096 x 4096 )
1 x Specular map ( 4096 x 4096 )
1 x Normal map ( 4096 x 4096 )
1 x Alpha map ( 4096 x 4096 )
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Scale:
Modeled in real world scale.
This Rigged model is applicable for scaling.
Scaling can be applied by using the bone which named Sea Catfish_BN_Global_01.
( All bones are named logically and assigned properly in the layer. )
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Format:
This pack is included the following format:
.max ( 3ds Max 2012 Vray )
.max ( 3ds Max 2012 Mental Ray )
.fbx
.obj
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Many thanks for browsing upon this product, and hope you will like it.
Cheers.
Nov 18, 2019
追加日
Nov 04, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。































