Very detailed 2-peices skull (upper and lower part are separated and included here).
UV, normalmap and displacement are included.
Files you can fined here:
3dsmax-Skull-B.max - upper and lower part included;
Maya-Skull_B.mb - upper and lower part included;
Zbrush-Skull-B.ZTL - upper and lower part included with all subdivision levels (13 mil poligons summery);
Skull_B_up_low.obj, Skull_A_down_low.obj - low polygon count;
Skull_B_up_hi.obj, Skull_A_down_hi.obj - hi polygon count;
Normalmap-Skull_B_down(up).tif - normal maps (4096);
Displacement-Skull_B_down(up).exr - 32bit exr displacement (4096)