スカルリグ 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形12,393
- 頂点12,456
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Skull Rigged
==FEATURES==
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-Native Maya File
-OBJ File Included for maximum compatibility
SKULL
-Rigged Face with GUI
-UV Mapped and Textured
TEETH
Teeth contain roots and are individually selectable and named properly.
==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request
==POLY COUNT==
Skull: (7113 polys/ 7112 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Jaw (416 Polys / 418 verts)
==Texture Maps==
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Jaw_Color (1024x1024) 3MB
Jaw_Displacement (2048x2048) 8MB
Skull_Color (4096x4096) 71.8MB
Skull_Displacement (8192x8192) 128MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
May 26, 2020
追加日
Nov 11, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。














