スプルースの木低ポリゴン 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形47,159
- 頂点61,309
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
The set contains 12 varied spruce trees. By holding the triangle count from 1k to maximum of 8k (4k average) per tree, this conifer-foliage pack works both large distance filling 3d-rendering scenes and vr/ realtime game-environments. Through cuted 3d geometry in leaf planes, mesh-overdrawing is hold small (alphatexture), which is a big like, whatever your choice of rendering is, as it reduces rendering time much. A volumetric look of branches was achieved with smaller detail-meshes.
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Features:
- individual modeled geometry
- natural look
- treeroots
- 4k average triangle count per tree
- different ages, sizes
- overdrawing optimized
- simple material setup
- atlas texture
- 12 different tree models
- UV mapped
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File Information:
- All trees, as individual (separated mesh) models are placed at 0,0,0 in file
spruce_trees_allZero_* fileformat*.rar
- All trees, as individual models placed at zero in height and rowed 10 meter distance to each other sideward (previewpicture) are in file
spruce_trees_row_*fileformat*.rar
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Texture:
1. bark_color.png, bark_normal.png
2. leaf_color.png, leaf_normal.png
3. undertree_color, undertree_normal.png
Materials
1. bark
2. leaf
3. undertree
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General Information:
- Available Fileformats: FBX, 3ds, obj, dae, blend
- Renderready blendfile included
- 3 materials
- Treeroots are growed into ground
- All trees were modeled in blender
-> some previewpictures show scenes where i added thousands of trees and fog - > these mass-scene is NOT included in Files.
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Notifier:
- When using a Meshsubdivision on the tree i recommended to separate the trunk/bark-mesh from leaf to make effect of subdivision ONLY on the trunk/bark geometry. Otherwise leaf-meshes get a bit "pulled-out" of the trunk, which results in incorrect looking.
Dec 26, 2019
追加日
Sep 17, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。






































