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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
ブックマーク済み
ブックマークを削除しました

トミーガン 3Dモデル

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単純な返品
ベストプライスギャランティ
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cyberworlduser

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形5,213
  • 頂点4,581
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3ds Max
(.max)
65 MB

mentalray
tommy_gun_3dsmax.rar
Maya
(.ma)
65 MB

mentalray
tommy_gun_maya.rar
FBX
(.fbx)
41 MB

tommy_gun_fbx.rar
OBJ
(.obj)
64 MB

tommy_gun_obj.rar
Collada
(.dae)
65 MB

tommy_gun_collada.rar

説明

|| TOMMY GUN || - Real time 3d model of Thompson Sub-Machine Gun, also known as Tommy Gun. || USAGE || - Although it is set up to render as shown in thumbnails with a traditional 3d package, the model is "Intended for game/realtime/background use". - The model is NOT meant for subdivision. - No LODs included. || SPECS || - Model is composed of separate elements. Additional cartridge and fore grip elements for military variant are provided in supporting files - Total triangle count is 8778 for the Tommy Gun. Polygons count and vertex count is 5213 and 4581 respectively. || PRESENTATION IMAGES || - Preview images are rendered using Mental Ray in 3ds Max unless specified. - No Photoshop or composting used, Product is ready to render as shown. - 3ds Max and Maya versions include lighting setup to render as in preview images. || MARMOSET VIEWER PREVIEW || - Marmoset Viewer file in mview format is provided as preview download. - Please use it for better review of model specifications and appearance in real time environment. - Use Firefox browser to open tommy_gun.html || TEXTURES || - Albedo, Occlusion, Gloss, Spec and Normal Maps are provided in targa format. - 4k texture for gun body. - 2k texture for cartridge. - In case of using military variant, corresponding textures and materials are provided in the same archive. - Normal map were extracted using Xnormal and Maya. 3ds Max uses the same map with green channel (Y) flipped in bump map options. - Due to normal map issues with software rendering, both Maya and 3ds Max files are setup with mental ray. - 3ds Max gamma correction is disabled for normal maps. - Textures are prepared for use in a PBS/PBR workflow. - Non-native file formats may need manual texture assignment and the look of materials will vary from preview renders. - Source Psd textures are provided in case editing is required. || GENERAL || - Model is built to real-world scale - Scene objects are organized by layers / groups. - Source subdivision model is provided at base level in Obj and Fbx format. || FORMATS || - 3ds Max 2012 (Mental Ray) - Maya 2012 (Mental Ray) - Fbx - Obj - Open Collada (Dae)
Dec 20, 2019 追加日
Jul 01, 2023 最後の更新

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