トミーガン 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形5,213
- 頂点4,581
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
|| TOMMY GUN ||
- Real time 3d model of Thompson Sub-Machine Gun, also known as Tommy Gun.
|| USAGE ||
- Although it is set up to render as shown in thumbnails with a traditional 3d package, the model is "Intended for game/realtime/background use".
- The model is NOT meant for subdivision.
- No LODs included.
|| SPECS ||
- Model is composed of separate elements. Additional cartridge and fore grip elements for military variant are provided in supporting files
- Total triangle count is 8778 for the Tommy Gun. Polygons count and vertex count is 5213 and 4581 respectively.
|| PRESENTATION IMAGES ||
- Preview images are rendered using Mental Ray in 3ds Max unless specified.
- No Photoshop or composting used, Product is ready to render as shown.
- 3ds Max and Maya versions include lighting setup to render as in preview images.
|| MARMOSET VIEWER PREVIEW ||
- Marmoset Viewer file in mview format is provided as preview download.
- Please use it for better review of model specifications and appearance in real time environment.
- Use Firefox browser to open tommy_gun.html
|| TEXTURES ||
- Albedo, Occlusion, Gloss, Spec and Normal Maps are provided in targa format.
- 4k texture for gun body.
- 2k texture for cartridge.
- In case of using military variant, corresponding textures and materials are provided in the same archive.
- Normal map were extracted using Xnormal and Maya. 3ds Max uses the same map with green channel (Y) flipped in bump map options.
- Due to normal map issues with software rendering, both Maya and 3ds Max files are setup with mental ray.
- 3ds Max gamma correction is disabled for normal maps.
- Textures are prepared for use in a PBS/PBR workflow.
- Non-native file formats may need manual texture assignment and the look of materials will vary from preview renders.
- Source Psd textures are provided in case editing is required.
|| GENERAL ||
- Model is built to real-world scale
- Scene objects are organized by layers / groups.
- Source subdivision model is provided at base level in Obj and Fbx format.
|| FORMATS ||
- 3ds Max 2012 (Mental Ray)
- Maya 2012 (Mental Ray)
- Fbx
- Obj
- Open Collada (Dae)
Dec 20, 2019
追加日
Jul 01, 2023
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。




























