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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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木の枝、リグ、タイプ1 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
0 訪問
Alakuloinen

仕様

  • ジオメトリpolygonal_quads only
  • 多角形758
  • 頂点1,001
  • テクスチャYes
  • 堅いYes
  • アニメ化Yes
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

Blender
(.blend)
3 MB

blender
branch_b1a.blend
FBX
(.fbx)

branch_b1a.FBX
3ds Max
(.max)
1 MB

default_scanline
branch_b1a_dst.max
3ds Max
(.max)
1 MB

default_scanline
branch_b1a_dst_2014.max

説明

A rigged tree branch model, which can be posed, animated, exposed to physics engine etc. thanks to a 14 bones skeleton. This model is designed for using with efficient collision detection, so the branch segments are intentionally made straight slightly beyond realism to correspond exactly to the bones. TEXTURES AND MATERIALS. See Textures supporting item. Unzip the archive and copy the "tex" folder to the directory of the main file. The branch consists of two separate skinned meshes for wood and foliage respectively. The wooden part is equipped with a material using following textures: drevo_cortex_d.tga - diffuse atlas, 2048x2048, RGB drevo_cortex_n.tga - normal atlas, 2048x2048, RGB Since the textures are actually atlas, increase UV origin's U by 0.25 step and V by 0.5 step to have different types of bark. The foliage mesh is equipped with 7 texture sets for different types of foliage. Textures only: - maple leaves (leistus_cleinus_*) - basswood leaves (leistus_leipa_*) - oak leaves (leistus_percus_*) - bare small branches (vietvis_galva_*) Materials included: - maple small branches (vietvis_cleinus_*) - basswood small branches (vietvis_leipa_*) - oak small branches (vietvis_percus_*) Each set of textures consists of 3 files: *_d.png - diffuse map, 2048x2048 RGBA *_n.png - normals map, 2048x2048 RGB *_t.png - special purpose assembly, 1024x1024 RGB: - R: specular - G: fragments highlighting, e.g. for leaf fall masking - B: translucency amount POSING AND ANIMATION .fbx and .max files include a sequence of 10 extreme poses, designed for shape blending. Actual rigging looks realistic for smaller offsets e.g. wind swaying or bending while someone climbs.
Nov 13, 2021 追加日
Nov 13, 2021 最後の更新

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