木の枝、リグ、タイプ1 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形758
- 頂点1,001
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
A rigged tree branch model, which can be posed, animated, exposed to physics engine etc. thanks to a 14 bones skeleton. This model is designed for using with efficient collision detection, so the branch segments are intentionally made straight slightly beyond realism to correspond exactly to the bones.
TEXTURES AND MATERIALS.
See Textures supporting item. Unzip the archive and copy the "tex" folder to the directory of the main file.
The branch consists of two separate skinned meshes for wood and foliage respectively. The wooden part is equipped with a material using following textures:
drevo_cortex_d.tga - diffuse atlas, 2048x2048, RGB
drevo_cortex_n.tga - normal atlas, 2048x2048, RGB
Since the textures are actually atlas, increase UV origin's U by 0.25 step and V by 0.5 step to have different types of bark.
The foliage mesh is equipped with 7 texture sets for different types of foliage.
Textures only:
- maple leaves (leistus_cleinus_*)
- basswood leaves (leistus_leipa_*)
- oak leaves (leistus_percus_*)
- bare small branches (vietvis_galva_*)
Materials included:
- maple small branches (vietvis_cleinus_*)
- basswood small branches (vietvis_leipa_*)
- oak small branches (vietvis_percus_*)
Each set of textures consists of 3 files:
*_d.png - diffuse map, 2048x2048 RGBA
*_n.png - normals map, 2048x2048 RGB
*_t.png - special purpose assembly, 1024x1024 RGB:
- R: specular
- G: fragments highlighting, e.g. for leaf fall masking
- B: translucency amount
POSING AND ANIMATION
.fbx and .max files include a sequence of 10 extreme poses, designed for shape blending. Actual rigging looks realistic for smaller offsets e.g. wind swaying or bending while someone climbs.
Nov 13, 2021
追加日
Nov 13, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。








