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Tree Branch, Rigged, Type 1 3D Model

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Tree Branch, Rigged, Type 1 royalty-free 3d model - Preview no. 1
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Tree Branch, Rigged, Type 1 royalty-free 3d model - Preview no. 1
Tree Branch, Rigged, Type 1 royalty-free 3d model - Preview no. 2
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Tree Branch, Rigged, Type 1 royalty-free 3d model - Preview no. 9
35
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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Alakuloinen

Specifications

  • Geometrypolygonal_quads only
  • Polygons758
  • Vertices1,001
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Blender
(.blend)
3 MB

blender
branch_b1a.blend
FBX
(.fbx)

branch_b1a.FBX
3ds Max
(.max)
1 MB

default_scanline
branch_b1a_dst.max
3ds Max
(.max)
1 MB

default_scanline
branch_b1a_dst_2014.max

Description

A rigged tree branch model, which can be posed, animated, exposed to physics engine etc. thanks to a 14 bones skeleton. This model is designed for using with efficient collision detection, so the branch segments are intentionally made straight slightly beyond realism to correspond exactly to the bones. TEXTURES AND MATERIALS. See Textures supporting item. Unzip the archive and copy the "tex" folder to the directory of the main file. The branch consists of two separate skinned meshes for wood and foliage respectively. The wooden part is equipped with a material using following textures: drevo_cortex_d.tga - diffuse atlas, 2048x2048, RGB drevo_cortex_n.tga - normal atlas, 2048x2048, RGB Since the textures are actually atlas, increase UV origin's U by 0.25 step and V by 0.5 step to have different types of bark. The foliage mesh is equipped with 7 texture sets for different types of foliage. Textures only: - maple leaves (leistus_cleinus_*) - basswood leaves (leistus_leipa_*) - oak leaves (leistus_percus_*) - bare small branches (vietvis_galva_*) Materials included: - maple small branches (vietvis_cleinus_*) - basswood small branches (vietvis_leipa_*) - oak small branches (vietvis_percus_*) Each set of textures consists of 3 files: *_d.png - diffuse map, 2048x2048 RGBA *_n.png - normals map, 2048x2048 RGB *_t.png - special purpose assembly, 1024x1024 RGB: - R: specular - G: fragments highlighting, e.g. for leaf fall masking - B: translucency amount POSING AND ANIMATION .fbx and .max files include a sequence of 10 extreme poses, designed for shape blending. Actual rigging looks realistic for smaller offsets e.g. wind swaying or bending while someone climbs.
Nov 13, 2021 date added
Nov 13, 2021 last update

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