うなぎ 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形1,004
- 頂点1,008
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
Model ready for render with mental ray and V-Ray renders.
Render used for Presentation Images: mental-ray and V-Ray.
All Models have middle-poly wireframe, but have high-resolution displace maps.
All mental ray materials is "Subsurface Scattering Fast Skin" and "Subsurface Scattering Fast Skin+Displacement" materials.
All V-Ray materials is "VRayFastSSS2" materials.
Only scenes in 3ds max format guaranteed have customized materials. For OBJ and 3DS format you need to configure them manually.
Object have 3 poly-mesh:
* Rice
* Eel
* Nori
They grouped in group: [Unagi]
Textures:
2048x2048:
for Rice:
* Unagi_Rice_diffuse.tga
* Unagi_Rice_epidermal.tga
* Unagi_Rice_heights.tga
* Unagi_Rice_specularWeight.tga
for Eel:
* Unagi_Eel_diffuse.tga
* Unagi_Eel_displace.tga
* Unagi_Eel_reflection.tga
* Unagi_Eel_specular_01.tga
1024x256:
for Nori:
* Unagi_Nori_alpha.tga
* Unagi_Nori_bump.tga
* Unagi_Nori_diffuse.tga
* Unagi_Nori_reflection.tga
* Unagi_Nori_specular.tga
Also as bonus included files with "Dish". You can see them on "Presentation Images". He also have two versions of materials: mental ray and V-Ray.
Sep 24, 2018
追加日
Jan 29, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。












