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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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装備した女性 3Dモデル

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装備した女性 royalty-free 3d model - Preview no. 1
装備した女性 royalty-free 3d model - Preview no. 2
装備した女性 royalty-free 3d model - Preview no. 3
装備した女性 royalty-free 3d model - Preview no. 4
装備した女性 royalty-free 3d model - Preview no. 5
装備した女性 royalty-free 3d model - Preview no. 6
装備した女性 royalty-free 3d model - Preview no. 7
装備した女性 royalty-free 3d model - Preview no. 1
装備した女性 royalty-free 3d model - Preview no. 2
装備した女性 royalty-free 3d model - Preview no. 3
装備した女性 royalty-free 3d model - Preview no. 4
装備した女性 royalty-free 3d model - Preview no. 5
装備した女性 royalty-free 3d model - Preview no. 6
装備した女性 royalty-free 3d model - Preview no. 7
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仕様

  • ジオメトリsubdivision
  • 多角形15,526
  • 頂点15,554
  • テクスチャYes
  • 堅いYes
  • アニメ化Yes
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

FBX
(.fbx)
9 MB

zoe_FBX.zip
Maya
(.ma)
296 MB

mentalray 3.13
release_v1.7.zip
FBX
(.fbx)
8 MB

zoeFBX_v7300.fbx
FBX

Woman Rigged.pdf

説明

This is a rigged female character model This model is ready to use for animation. A pdf manual is included that goes step-by-step through the working techniques needed to get the most out of this model. You can download the manual in the free preview section on the right. The images shown in the previews are rendered directly from the provided Maya scene (some color correction applied). Model Features: Realistic appearance - A lot of attention was given to create a life like and detailed character Simulated Hair System - 83.000 individual hairs using a combination of Mayas XGen and Nucleus (NHair) features Reference model for the hair - swap simulated hair/lightweight hair proxy mesh for animation performance Two hairstyles included (straight/open and ponytail) HumanIK used as a rig system with automatic computation of Toe-ground-contact and Finger-ground-contact Rig features: dual quaternion/linear skin bind (weight blended) to compensate twist volume loss and allow easy radial movements like the eyelids. 128 bones used including finger and toe joints, jaw, eyelids, eyes, breasts, tongue and 8 roll bones for the arms and legs Facial expression shapes: Laugh, Widen, Sneer Mouth/Sneer Nose, Eyebrow Raise/Frown Corrective shapes Upper/lower arm compression Upper/lower leg compression Chin and wrists correction Modern shading system mila_material using a mila_scatter layer for skin subsurface scattering xgen_hair_physical for the hair displacement map with details like small folds, skin pores Lowpoly collision geometry for hair collisions (upper body, a 'hair-tie-binder' and a 'face cover' which prevents hair falling into her face, all optional) Textures included: 8k*8k Diffuse Skin TIF 8k*8k Displacement Skin EXR 32 bit 4k*4k Glossy Tint TIF 4k*4k Scatter Tint TIF 2k*2k Diffuse Gum/Mouth TIF 1024*512 IBL HDR 512k*512k Iris 512k*512k Iris Transparency Version History: V 1.6 - hair simulation fixes for new pinned-up style V 1.5 - new shorter pinned-up ponytail added, normal ponytail now default, delete "tie" constraint for open hair V 1.4 - fixed paths to images/xgen input geometry V 1.3 - optimized ponytail hairstyle added V 1.2 - updated hairstyle / longer hair V 1.1 - HumanIK rig and sample motion added; pdf documentation added V 1.0 (initial release)
Sep 28, 2020 追加日
Oct 19, 2021 最後の更新

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