装備した女性 3Dモデル
0
仕様
- ジオメトリsubdivision
- 多角形15,526
- 頂点15,554
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is a rigged female character model
This model is ready to use for animation. A pdf manual is included that goes step-by-step through the working techniques needed to get the most out of this model.
You can download the manual in the free preview section on the right.
The images shown in the previews are rendered directly from the provided Maya scene (some color correction applied).
Model Features:
Realistic appearance - A lot of attention was given to create a life like and detailed character
Simulated Hair System - 83.000 individual hairs using a combination of Mayas XGen and Nucleus (NHair) features
Reference model for the hair - swap simulated hair/lightweight hair proxy mesh for animation performance
Two hairstyles included (straight/open and ponytail)
HumanIK used as a rig system with automatic computation of
Toe-ground-contact and
Finger-ground-contact
Rig features:
dual quaternion/linear skin bind (weight blended) to compensate twist volume loss and allow easy radial movements like the eyelids.
128 bones used including finger and toe joints, jaw, eyelids, eyes, breasts, tongue and 8 roll bones for the arms and legs
Facial expression shapes:
Laugh, Widen, Sneer Mouth/Sneer Nose, Eyebrow Raise/Frown
Corrective shapes
Upper/lower arm compression
Upper/lower leg compression
Chin and wrists correction
Modern shading system
mila_material using a mila_scatter layer for skin subsurface scattering
xgen_hair_physical for the hair
displacement map with details like small folds, skin pores
Lowpoly collision geometry for hair collisions (upper body, a 'hair-tie-binder' and a 'face cover' which prevents hair falling into her face, all optional)
Textures included:
8k*8k Diffuse Skin TIF
8k*8k Displacement Skin EXR 32 bit
4k*4k Glossy Tint TIF
4k*4k Scatter Tint TIF
2k*2k Diffuse Gum/Mouth TIF
1024*512 IBL HDR
512k*512k Iris
512k*512k Iris Transparency
Version History:
V 1.6 - hair simulation fixes for new pinned-up style
V 1.5 - new shorter pinned-up ponytail added, normal ponytail now default, delete "tie" constraint for open hair
V 1.4 - fixed paths to images/xgen input geometry
V 1.3 - optimized ponytail hairstyle added
V 1.2 - updated hairstyle / longer hair
V 1.1 - HumanIK rig and sample motion added; pdf documentation added
V 1.0 (initial release)
Sep 28, 2020
追加日
Oct 19, 2021
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。






