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2015 Bentley EXP 10 Speed 6 3D 모델

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2015 Bentley EXP 10 Speed 6 royalty-free 3d model - Preview no. 1
2015 Bentley EXP 10 Speed 6 royalty-free 3d model - Preview no. 2
2015 Bentley EXP 10 Speed 6 royalty-free 3d model - Preview no. 3
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2015 Bentley EXP 10 Speed 6 royalty-free 3d model - Preview no. 1
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2015 Bentley EXP 10 Speed 6 royalty-free 3d model - Preview no. 12
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HKV Studios

명세서

  • 기하학polygonal_quads/tris
  • 다각형155,053
  • 정점들172,315
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

3DS
(.3ds)
105 MB

2015_Bentley_EXP_10_Speed_6_Concept_3DS.zip
FBX
(.fbx)
193 MB

2015_Bentley_EXP_10_Speed_6_Concept_FBX.zip
OBJ
(.obj)
180 MB

2015_Bentley_EXP_10_Speed_6_Concept_OBJ.zip
Maya
(.ma)
32 MB

vray 3.10.01
2015_Bentley_EXP_10_Speed_6_Concept_MB_VRAY.zip
Maya
(.ma)
28 MB

maya_software
2015_Bentley_EXP_10_Speed_6_Concept_MB.zip
3ds Max
(.max)
35 MB

vray 3.50.04
2015_Bentley_EXP_10_Speed_6_Concept_MAX_VRAY.zip
3ds Max
(.max)
30 MB

default_scanline
2015_Bentley_EXP_10_Speed_6_Concept_MAX_STANDARD.zip
Cinema 4D
(.c4d)
26 MB

default_scanline
2015_Bentley_EXP_10_Speed_6_Concept_C4D.zip

기술

High detailed 3D model of 2015 Bentley EXP 10 Speed 6 Concept with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 250x250px to 4096x4096px - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 155,053 faces and 172,315 vertices MeshSmooth iteration 1: 619,050 faces and 654,201 vertices MeshSmooth iteration 2: 2,476,200 faces and 2,545,967 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 155,053 faces and 172,315 vertices Subdivision iteration 1: 619,050 faces and 654,201 vertices Subdivision iteration 2: 2,476,200 faces and 2,545,967 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 155,053 faces and 172,315 vertices Subdivision iteration 1: 774,103 faces and 826,516 vertices Subdivision iteration 2: 2,631,253 faces and 2,718,282 vertices - .FBX and .OBJ formats (3 files included for each format): low: 155,053 faces and 172,315 vertices medium: 619,050 faces and 654,201 vertices high: 2,476,200 faces and 2,545,967 vertices - .3DS format (3 files included): low: 308,944 faces and 214,517 vertices medium: 1,238,100 faces and 750,400 vertices high: 4,952,400 faces and 2,787,481 vertices
Jul 15, 2020 추가 된 날짜
Nov 29, 2021 마지막 업데이트

리뷰

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