2015 Bentley EXP 10 Velocidade 6 Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos155,053
- Vértices172,315
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
High detailed 3D model of 2015 Bentley EXP 10 Speed 6 Concept with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with V-Ray and Standard 3ds Max materials
- Two .MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 13 textures, which vary in resolution from 250x250px to 4096x4096px
- Previews rendered in 3ds Max 2015 with V-Ray 3.50.04
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
- .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 155,053 faces and 172,315 vertices
MeshSmooth iteration 1: 619,050 faces and 654,201 vertices
MeshSmooth iteration 2: 2,476,200 faces and 2,545,967 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 155,053 faces and 172,315 vertices
Subdivision iteration 1: 619,050 faces and 654,201 vertices
Subdivision iteration 2: 2,476,200 faces and 2,545,967 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 155,053 faces and 172,315 vertices
Subdivision iteration 1: 774,103 faces and 826,516 vertices
Subdivision iteration 2: 2,631,253 faces and 2,718,282 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 155,053 faces and 172,315 vertices
medium: 619,050 faces and 654,201 vertices
high: 2,476,200 faces and 2,545,967 vertices
- .3DS format (3 files included):
low: 308,944 faces and 214,517 vertices
medium: 1,238,100 faces and 750,400 vertices
high: 4,952,400 faces and 2,787,481 vertices
Jul 15, 2020
data adicionada
Nov 29, 2021
última atualização
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