2016 마쓰다 6(낮은 인테리어) 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형82,069
- 정점들90,746
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
High detailed 3D model of 2016 Mazda 6 with low detailed interior.
Main features:
- Originally created with 3ds Max 2010
- Two .max files with V-Ray and Standard 3ds Max materials
- MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
- Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
- Unit system is set to metric. Real-world scale
- All textures and materials are included and assigned
- 4 textures, which have the same resolution 3072x3072px
- Previews rendered in 3ds Max 2010 with V-Ray 2.20.02
Special notes:
- Cinema4D and LightWave medium and high poly files geometry consists of all quads
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
- .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required
Polycounts:
- .max format:
• no MeshSmooth: 82,069 faces and 90,746 vertices
• MeshSmooth level 1: 327,283 faces and 345,296 vertices
• MeshSmooth level 2: 1,309,132 faces and 1,344,824 vertices
- .fbx, .mb and .obj formats:
• low: 82,069 faces and 90,746 vertices
• medium: 327,283 faces and 345,296 vertices
• high: 1,309,132 faces and 1,344,824 vertices
- .lwo and .c4d formats:
• low: 82,057 faces and 90,718 vertices
• medium: 327,283 faces and 345,274 vertices
• high: 1,309,132 faces and 1,344,821 vertices
- .3ds format:
• low: 163,145 faces and 141,452 vertices
• medium: 654,566 faces and 442,956 vertices
• high: 2,618,264 faces and 1,549,841 vertices
Jul 27, 2022
추가 된 날짜
Jul 27, 2022
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