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2016 마쓰다 CX-3(낮은 인테리어) 3D 모델

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2016 마쓰다 CX-3(낮은 인테리어) royalty-free 3d model - Preview no. 1
2016 마쓰다 CX-3(낮은 인테리어) royalty-free 3d model - Preview no. 2
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2016 마쓰다 CX-3(낮은 인테리어) royalty-free 3d model - Preview no. 1
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2016 마쓰다 CX-3(낮은 인테리어) royalty-free 3d model - Preview no. 14
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HKV Studios

명세서

  • 기하학polygonal_quads/tris
  • 다각형95,571
  • 정점들102,846
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

3DS
(.3ds)
56 MB

2016_Mazda_CX-3_LD_Int_3DS.ZIP
Cinema 4D
(.c4d)
57 MB

default_scanline
2016_Mazda_CX-3_LD_Int_C4D.ZIP
FBX
(.fbx)
160 MB

2016_Mazda_CX-3_LD_Int_FBX.ZIP
Lightwave
(.lwo)
55 MB

default_scanline
2016_Mazda_CX-3_LD_Int_LWO.ZIP
Maya
(.ma)
130 MB

maya_software
2016_Mazda_CX-3_LD_Int_MB.ZIP
OBJ
(.obj)
101 MB

2016_Mazda_CX-3_LD_Int_OBJ.ZIP
3ds Max
(.max)
9 MB

default_scanline
2016_Mazda_CX-3_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
10 MB

vray 2.20.02
2016_Mazda_CX-3_LD_Int_MAX_VRAY.ZIP

기술

High detailed 3D model of 2016 Mazda CX-3 with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 12. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 3 textures, which have the same resolution 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format: • no MeshSmooth: 95,571 faces and 102,846 vertices • MeshSmooth level 1: 382,135 faces and 396,622 vertices • MeshSmooth level 2: 1,528,540 faces and 1,557,298 vertices - .fbx, .mb and .obj formats: • low: 95,573 faces and 102,848 vertices • medium: 382,135 faces and 396,622 vertices • high: 1,528,540 faces and 1,557,298 vertices - .lwo and .c4d formats: • low: 95,565 faces and 102,842 vertices • medium: 382,129 faces and 396,614 vertices • high: 1,528,530 faces and 1,557,286 vertices - .3ds format: • low: 190,975 faces and 153,882 vertices • medium: 764,256 faces and 498,012 vertices • high: 3,057,058 faces and 1,789,686 vertices
Jul 27, 2022 추가 된 날짜
Feb 03, 2025 마지막 업데이트

리뷰

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