2016マツダCX-3(ローインテリア) 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形95,571
- 頂点102,846
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High detailed 3D model of 2016 Mazda CX-3 with low detailed interior.
Main features:
- Originally created with 3ds Max 2010
- Two .max files with V-Ray and Standard 3ds Max materials
- MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
- Separate objects like body, wheels and lights. Total number of objects is 12. All objects are intelligently named
- Unit system is set to metric. Real-world scale
- All textures and materials are included and assigned
- 3 textures, which have the same resolution 3072x3072px
- Previews rendered in 3ds Max 2010 with V-Ray 2.20.02
Special notes:
- Cinema4D and LightWave medium and high poly files geometry consists of all quads
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
- .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required
Polycounts:
- .max format:
• no MeshSmooth: 95,571 faces and 102,846 vertices
• MeshSmooth level 1: 382,135 faces and 396,622 vertices
• MeshSmooth level 2: 1,528,540 faces and 1,557,298 vertices
- .fbx, .mb and .obj formats:
• low: 95,573 faces and 102,848 vertices
• medium: 382,135 faces and 396,622 vertices
• high: 1,528,540 faces and 1,557,298 vertices
- .lwo and .c4d formats:
• low: 95,565 faces and 102,842 vertices
• medium: 382,129 faces and 396,614 vertices
• high: 1,528,530 faces and 1,557,286 vertices
- .3ds format:
• low: 190,975 faces and 153,882 vertices
• medium: 764,256 faces and 498,012 vertices
• high: 3,057,058 faces and 1,789,686 vertices
Jul 27, 2022
追加日
Feb 03, 2025
最後の更新
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氷を砕いた最初の人になろう。













