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actingfigures

명세서

  • 기하학polygonal
  • 다각형22,064
  • 정점들15,770
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일


readme.txt
FBX
(.fbx)
52 MB

af-f-amy-blendshapes-04.fbx
FBX
92 MB

Textures.zip
Maya
(.ma)
52 MB

maya_software
amy-f-blendshapes-04.mb

기술

Introducing Amy from ActingFigures! Concept Amy was designed to have a cartoony and doll-like look that is popular in computer-animated feature films. Even though this is a low-polygon model, the high-density model was sculpted by someone from a major animation studio to give her maximum appeal. Technical This version of Amy was created for a real-time use on a desktop platform with a limited shader model. The shader only supports a single diffuse texture per mesh, no normal-maps. So all organic detail needed to be modeled and some shading/AO is baked into the textures. The polygonal detail is focused on her face and hands. For instance, she features modeled fingernails and an upper eyelash lid. Great pains were made to maintain physical detail in her crown-like braid that runs around her hair while not exceeding a 20K target polygon. She features a bone rig and an extensive set of blendshapes for lipsync and expressions. She also has a special bone-rig in her face which was used to bake out the blendshapes which could be used directly. As the company name implies, Amy is designed for acting rather than for traditional gaming applications. In this clothing she would be well-"suited" for edutainment titles that feature a lot of talking.
Sep 29, 2020 추가 된 날짜
Mar 01, 2022 마지막 업데이트

리뷰

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