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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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艾米发言人 3D模型

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actingfigures

规格

  • 几何polygonal
  • 多边形22,064
  • 顶点15,770
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件


readme.txt
FBX
(.fbx)
52 MB

af-f-amy-blendshapes-04.fbx
FBX
92 MB

Textures.zip
Maya
(.ma)
52 MB

maya_software
amy-f-blendshapes-04.mb

描述

Introducing Amy from ActingFigures! Concept Amy was designed to have a cartoony and doll-like look that is popular in computer-animated feature films. Even though this is a low-polygon model, the high-density model was sculpted by someone from a major animation studio to give her maximum appeal. Technical This version of Amy was created for a real-time use on a desktop platform with a limited shader model. The shader only supports a single diffuse texture per mesh, no normal-maps. So all organic detail needed to be modeled and some shading/AO is baked into the textures. The polygonal detail is focused on her face and hands. For instance, she features modeled fingernails and an upper eyelash lid. Great pains were made to maintain physical detail in her crown-like braid that runs around her hair while not exceeding a 20K target polygon. She features a bone rig and an extensive set of blendshapes for lipsync and expressions. She also has a special bone-rig in her face which was used to bake out the blendshapes which could be used directly. As the company name implies, Amy is designed for acting rather than for traditional gaming applications. In this clothing she would be well-"suited" for edutainment titles that feature a lot of talking.
Sep 29, 2020 添加日期
Mar 01, 2022 最后更新

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