골동품 손 거울 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형122,788
- 정점들122,702
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
A French gilt bronze hand mirror with a hand coloured stipple engraving of a classical lady in a green dress with a bow to the front,set with in an orange coloured border.
Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with Corona Renderer 1.5, VRay 2.3 and Marmoset Toolbag 2 (PBR Roughness/Metallic texture test).
Combined model: simple low poly mirror case with supporting edges and high poly handle imported from Zbrush.
1) MAX2015 archive with Corona 1.5 texture
Mesh:
Square polygons only, Turbosmooth modifier for mirror case (second subdivision level)
509668 Poly, 309902 vertices when Turbosmooth is enabled.
Real world scale dimensions: 89mm x 266mm x 13,6mm
UV spase:
Non-Overlapping unwrapped UVs.
One UV spase for two objects: case and handle.
material:
Multi/Sub-Object;
CoronaMtl;
textures:
Diffuse Texture (png 4096x4096),
glossiness Texture (png 4096x4096),
specular Texture (png 4096x4096),
IOR Texture (png 4096x4096),
Environment map (hdr 4000x2000),
2) MAX2013 archive with VRay 2.3 texture
File exported from 3ds max 2015, and it has the same description.
material:
Multi/Sub-Object;
VRayMtl;
textures:
Diffuse Texture (png 4096x4096),
glossiness Texture (png 4096x4096),
specular Texture (png 4096x4096),
IOR Texture (png 4096x4096),
Environment map (hdr 4000x2000),
3) FBX (2013) exported from 3ds max 2013
PBR Roughness/Metallic texture:
Base Color Texture (png 4096x4096),
Roughness Texture (png 4096x4096),
Metallic Texture (png 4096x4096),
Ambient Occlusion Texture (png 4096x4096).
Oct 28, 2019
추가 된 날짜
Nov 12, 2021
마지막 업데이트
리뷰
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